![]() ![]() Our Supporter Bundle is in -34% sale, which means that you’ll get it for less than the normal price for only the game. All your progress in the demo will be transferred to the full game as well.Īnd when you have decided that you really want to buy the game, now it is the perfect time to do it in a style! Other really exciting news is that we have decided to have a free demo of the game available! If you are still unsure if Iron Danger is the game for you or you have just been saving your money to get a game bit later, you can grab the demo and give it a go. The exact content for the patch can be found at the end of this post. Thanks for helping us to spot some of the issues by reporting them. It’s nearly a month since Iron Danger came out and we are happy to provide you with the first patch for the game, including lots of fixes and extra polish. Cleave action takes 3 heartbeats instead of 2 in Hard mode Made enemies have little less HP as player characters are weaker in this level. Removed one guard from the fight before Aurolith Removed one shaman from the last room, leaving only one ![]() Removed one Keyu Master from the falling tree ambush Removed crossbow from a bandit at the campfire Removed one bandit from campfire, leaving only 3 Removed flanking bandit from the first combat Removed one engineer from the marketplace Removed one engineer from top of the stairs Removed one engineer from inside the castle Fixed level results screen upgrade details showing some wrong cooldown and speed values in Hard mode Fixed tooltips showing invalid duration of many actions, especially in Hard mode Fixed tooltips showing invalid cooldown times (rounding error) Fixed Wait action having a cooldown on Hard mode, preventing chaining it Fixed some issues with chopping down Creep Trees not working correctly Removed some broken examinable stuff where the examination text couldn't be found Fixed an issue where some Possessed Automatons didn't show correct examination text Fixed Grouse's destructible nest not working correctly when rewinding after hitting it once Fixed potential culling issue with Spike Traps ![]() Fixed some issues with Keyus not rising up correctly from grounds in rewinds About a hundred small trigger fixes that could have caused issues on rewinds in different levels Fixed picking up barrels through walls in some spots Fixed backup not arriving in Logjam level if game was rewound after doing damage to the dam Fixed multiple doors (like Fireweed hatch) opening on its own after rewinds Fixed AI perceptions not updating correctly with moving perception targets Fixed AI corpse investigation logic when re-discovering dead body Fixed panicking AI not acting correctly if it couldn't instantly find suitable position to run into Added new tutorial elements in the tutorial level that better indicate the correct timing for evades and blocks by highlighting the timeline position player should rewind to Have a great rest of the year and enjoyable seasonal celebrations! Stay safe and healthy! We want to also thank all of you in our community for such great support and feedback during this year. We started this with some balancing in early levels of the game and improving the gameplay mechanics tutorial. These issueshave mostly been about enemies acting incorrectly, but in some cases they could have caused some levels to not be able to be completed without restarting them.Īnother important aspect has been to make the game a bit easier. One of the main goals with the update has been fixing a big number of rewinding related issues that could’ve caused some things to not work correctly after rewinding on specific spots. The full patch notes can be found at the end of this post. We are happy to provide you with a major update, so if you have had Iron Danger gathering dust in your library, now it’s great time to start playing! ![]()
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